Okay, not exactly. We've been sick at my house, first my wife and then me. The kids seem unscathed so far, but the taint of Papa Nurgle has definitely been upon us. I don't know if it was H1N1 or not, but we had all the symptoms and were both down hard for days.
At the point where I was finally able to stay up past the kids' bedtime, my wife and I played our first game of Space Hulk. Despite my previous rage against limited edition games, I broke down and bought one rather than risk never being able to get one except at greatly inflated eBay cost. If GW releases this game in an unlimited edition format you can bet that they will never be able to pull the "limited edition" stunt again. That trick works exactly once.
Neither Stef nor I had ever played SH before, but the rules were fairly straightforward. We played mission 1, and Stef's genestealers uttlerly destroyed my marines. In retrospect I should have been more aggressive about moving toward the objective. I was playing a very defensive game based mainly on my experience with the Space Hulk computer game. Overwatch is essential to the computer version since everything is moving so fast. With the new command points system and only five marines to worry about I could have played the entire game without overwatch and done better. Most overwatch action points were wasted. I also need to remember how well the heavy flamer template blocks movement for future games. All in all the entire game took about 45 minutes, including a number of rule lookups. The next run should be quicker, and hopefully the larger missions won't require a lot of reference.
And in case you've been living under a rock, the minis for this game are chicken fried awesome.
Wizarding Lookout
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*Town Wizard's Tower*
*28mm scale*
*"Knock, loudly."*
Not every student of the magic arts dwells in a cryptic spire the
mountains, or a guarded dungeo...
1 week ago
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