|The basics of Grind... Steamjacks and a|
giant metal spiked ball.
So what's Grind? It's basically Steamjack Blood Bowl, without the blood. It started life as a rule set published in No Quarter 10 (about 2 billion years ago) using regular Warmachine 'jacks and eventually made its way to the standalone game I bought. Each player controls a team of five Steamjacks (as opposed to the military Warjacks in Warmachine) equipped with a variety of arm types as they attempt to bash the other team back and push/carry/throw the "grinder" into their opponents goal. You can knock each other around a lot but you can't damage the other 'jacks. We played a lunch hour game as our first try, and managed to get 2 full rounds in (of the 10 that make up a game) but it looks like it will play much faster once we know the rules.
Each team, the Iron Storm (blue, Cygnar) and the Steel Fury (red, Khador) includes three light 'jacks (runners), two heavy 'jacks (crusher) and a variety of different ranged and melee arms. You kit your team out with arm choices before the battle (there is no cost for the different arms, as each has its different strengths.) Both sides have exactly the same weapon arms included, but the "open fist" arms match the faction 'jacks nicely (see the left-most crusher in the pic.) Yes, there are Khador light 'jacks. They are cute little buggers!
|Iron Storm, with extra arms|
|Size comparison, Grind to Warmachine|
Check it out here, including tutorial slide show:
Or just download the rulebook and check it out: