Showing posts with label life. Show all posts
Showing posts with label life. Show all posts

Friday, November 13, 2009


I learned a new word today.  Subrogation.

It comes up when you back into somebody from your driveway and then your insurance company informs you that your policy was cancelled two days ago due to your payment being rejected by your bank.

In this context, it is definitely a word of which I wish I was still ignorant.

Thursday, October 22, 2009

Vayl, WIP 2

She's gotten more color, and it's a fairly limited palette.  The only paints I used tonight were Wolf Grey and Night Blue (both Vallejo Game Colors.)  There are so many fiddly armor bits on the front that what started out as a careful detailing looked like a drybrush by the time I was done.  I'll have a lot of clean up work to do there.  The feathers got a base of Wolf Grey, then a wash of Asurman Blue, then a drybrush of Wolf Grey again.  I'll probably do a selective drybrush highlight with 50/50 skull white/wolf grey later.

Overall, an interesting model.  I'm not sure I'm doing it justice.  It still feels experimental at this point.

On a home note, my eldest daughter climbed into bed with me and Stef sometime in the night.  As I went to wake her up for school, she stretched luxuriously and knocked a glass of water I had next to the bed right down into my shoes.  Great.  I poured the shoes out and left them by the furnace duct to hopefully dry.

Thursday, October 01, 2009

Space Hulk meets Nurgle

Okay, not exactly. We've been sick at my house, first my wife and then me. The kids seem unscathed so far, but the taint of Papa Nurgle has definitely been upon us. I don't know if it was H1N1 or not, but we had all the symptoms and were both down hard for days.

At the point where I was finally able to stay up past the kids' bedtime, my wife and I played our first game of Space Hulk. Despite my previous rage against limited edition games, I broke down and bought one rather than risk never being able to get one except at greatly inflated eBay cost. If GW releases this game in an unlimited edition format you can bet that they will never be able to pull the "limited edition" stunt again. That trick works exactly once.

Neither Stef nor I had ever played SH before, but the rules were fairly straightforward. We played mission 1, and Stef's genestealers uttlerly destroyed my marines. In retrospect I should have been more aggressive about moving toward the objective. I was playing a very defensive game based mainly on my experience with the Space Hulk computer game. Overwatch is essential to the computer version since everything is moving so fast. With the new command points system and only five marines to worry about I could have played the entire game without overwatch and done better. Most overwatch action points were wasted. I also need to remember how well the heavy flamer template blocks movement for future games. All in all the entire game took about 45 minutes, including a number of rule lookups. The next run should be quicker, and hopefully the larger missions won't require a lot of reference.

And in case you've been living under a rock, the minis for this game are chicken fried awesome.

Tuesday, April 28, 2009

Old Guy Update

Last week I experienced what some would call a "rite of passage" of aging. I got bifocals. At some point in the past I could have imagined not liking the idea, but I absolutely love these things! I can see again! It was getting hard to do much of anything up close with my glasses on, and my vision isn't clear for very far with them off. I have to retrain myself to not look over my glasses at near objects now.

By the way, did I mention I love my bifocals? I really do.

The only complaint I have is that I have to actually move my head to look at things. If I hold my head level and look at the floor using only eye-tilt the floor is somewhat blurry. It's disconcerting at first, but you adapt quickly. And I can see!

Friday, February 06, 2009

That Crucial Moment

There are few experiences in life that can rival awaiting the reading of a jury verdict. I got that experience Wednesday as I sat in a courtroom with a friend whose fate lay in the hands of a jury of his peers. For days we had heard testimony and arguments. Sure, I was biased by friendship and the experiences of knowing this person for the last four or so years, but even imagining myself as an impartial listener the evidence seemed so strong for the defense and the prosecution witnesses contradicted each other repeatedly.

The court officer called us back into the courtroom.
heartbeat heartbeat heartbeat heartbeat heartbeat heartbeat heartbeat
The jury oozed into the courtroom in slow motion.
heartbeat heartbeat heartbeat heartbeat heartbeat heartbeat heartbeat
The foreman of the jury stood.
heartbeat heartbeat heartbeat heartbeat heartbeat heartbeat heartbeat

It's like getting punched in the gut with a pillow. Guilty.
The feeling is utterly helpless. My mind was frantically racing for some way to change what was happening, all the time knowing I couldn't. Wake up. Go back. That didn't happen. Guilty.

I sat there not sure what to do. It's over, but as long as I sit here it's not really over, is it? The sentencing date was set and the next case on the docket began and I was still sitting there.

Even now I still have that sudden urge to change things somehow, knowing I can't. I feel helpless. I couldn't stop it. I can't stop it. It's going to happen. I can feel my stomach clench at the thought. I know it wasn't me in the defendant's chair, but it feels like I was.

It feels like I still am.